

Kept the PCs going for a few rounds, bringing even the ridiculous AC20 raging half-damage-suffering Barbarian down to 5HP. – burnt rubber smell, gaping mouth, stretchy limbs & stomach expanding like a balloon before spewing

– For every slashing or piercing strike against it in melee, attacker takes d6 damage from spraying tar – Spew boiling tar – Dex save or 4d8 damage My entire notes for it, scrawled down a few minutes before the session, were: So a monster I used yesterday for four lvl 3 5e characters was a summoned rubbery monster. Target number for average stat = 10 + 1/2 HD Dominion Energy's (D) third-quarter results are likely to have benefited from regulated earnings and lower shares outstanding, partly offset by higher O&M expenses. If a damage roll is more than 10, count it as 2 hits. Use the next highest die if the NPC is skilled at fighting.Īttack damage for monsters = d damage, can be split I focus on working out a rough HD for the monster, from which I can get most of the important numbers.ĪC = 10 + HD, unless you have a simple armour system, in which case use that.Īttack damage for humanoids = nearest die to HD + 4 rounded down. It’s all very loosey-goosey, but it helps clarify my thinking.Īnyone have experience or tips for simplifying 5e monsters into a more OSR style? What are your favorite tips and tricks?Īlas, for I have forked out for the 5e Monster Manual, but I think it’s probably easier just working from the older edition stat blocks – they’re a heck of a lot easier to improv too. I typed out a pretty hot-aired response to someone on reddit, and it formalised a mental process I’ve been using which I’d like to get down on virtual paper.
